> For the complete documentation index, see [llms.txt](https://lokagamers.gitbook.io/rowiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lokagamers.gitbook.io/rowiki/unique-feature/equipment-progression/armor-progression/armor-random-option.md).

# Armor Random Option

<h2 align="center"><mark style="color:$success;">Armor Tier System</mark></h2>

<p align="center">The Armor Tier System is a custom feature where every Armor Equipment dropped by monsters will have a random number of <em>Random Option</em> slots and varying rarity levels (<em>Tiers</em>).</p>

### <mark style="color:blue;">Tier Classification & Drop Rates</mark>

The higher the Tier of the Armor, the more option slots it unlocks, and the lower the chance of obtaining it. Upon dropping on the ground, high-tier armor will emit distinct light pillar visual effects.

{% hint style="info" %}
Example :&#x20;

Chain Mail --->  Verdant Chain Mail ( 1 option )

Chain Mail --->  Crimson Chain Mail ( 4 option )
{% endhint %}

| Tier          | Option Slots | Drop Chance | Visual Effect (Pillar) |
| ------------- | ------------ | ----------- | ---------------------- |
| Normal Armor  | 0            | -           | CLIENT (Default)       |
| Verdant Armor | 1            | 10.00%      | GREEN\_PILLAR          |
| Azure Armor   | 2            | 4.00%       | BLUE\_PILLAR           |
| Radiant Armor | 3            | 1.00%       | YELLOW\_PILLAR         |
| Crimson Armor | 4            | 0.10%       | RED\_PILLAR            |

***

<h2 align="center"><mark style="color:$success;">Random Option Stat Pool</mark></h2>

Below is the pool of stats that can randomly roll on each specific option slot:

{% tabs %}
{% tab title="1st Option" %}

<table><thead><tr><th width="232">Stat Bonus</th><th>Min Value</th><th>Max Value</th></tr></thead><tbody><tr><td>ATK</td><td>+1</td><td>+5</td></tr><tr><td>MATK</td><td>+1</td><td>+5</td></tr><tr><td>DEF</td><td>+5</td><td>+15</td></tr><tr><td>MDEF</td><td>+5</td><td>+15</td></tr><tr><td>HIT</td><td>+5</td><td>+15</td></tr><tr><td>CRIT</td><td>+1</td><td>+5</td></tr><tr><td>FLEE</td><td>+5</td><td>+15</td></tr><tr><td>Perfect Dodge</td><td>+1</td><td>+5</td></tr><tr><td>ASPD (Delay after attack)</td><td>-1%</td><td>-2%</td></tr></tbody></table>
{% endtab %}

{% tab title="2nd Option" %}

| Stat Bonus                                | Min Value | Max Value |
| ----------------------------------------- | --------- | --------- |
| HP Regen                                  | +5%       | +25%      |
| SP Regen                                  | +1%       | +5%       |
| Restoration from Healing Skills           | +5%       | +10%      |
| Reduce SP Cost                            | -5%       | -10%      |
| Reduce Critical Damage                    | -5%       | -10%      |
| Reduce Melee Physical Damage              | -5%       | -10%      |
| All Elemental Resistance (except Neutral) | +1%       | +3%       |
| EXP Gained (All Races)                    | +1%       | +5%       |
| {% endtab %}                              |           |           |

{% tab title="3rd Option" %}

| Stat Bonus   | Min Value | Max Value |
| ------------ | --------- | --------- |
| STR          | +2        | +7        |
| AGI          | +2        | +7        |
| VIT          | +2        | +7        |
| INT          | +2        | +7        |
| DEX          | +2        | +7        |
| LUK          | +2        | +7        |
| MaxHP        | +100      | +250      |
| MaxSP        | +1        | +25       |
| {% endtab %} |           |           |

{% tab title="4th Option" %}

| Stat Bonus                              | Min Value | Max Value |
| --------------------------------------- | --------- | --------- |
| Increase Healing Skill                  | +1%       | +5%       |
| Reduce Variable Cast Time (VCT)         | -1%       | -5%       |
| Reduce After Cast Delay                 | -1%       | -5%       |
| Reduce Damage from Boss                 | +1%       | +5%       |
| Reduce Long Range Physical Damage       | -5%       | -10%      |
| Reflect Damage (Received reflected DMG) | -5%       | -10%      |
| MaxHP / MaxSP                           | +1%       | +3%       |
| {% endtab %}                            |           |           |
| {% endtabs %}                           |           |           |

***

<h2 align="center"><mark style="color:$success;">Re-Roll System</mark></h2>

### <mark style="color:blue;">Re-Roll Random Option</mark>

The Random Options of each Armor Tier slot can be re-rolled using **Essence** at [Armor Master NPC](/rowiki/unique-feature/equipment-progression/armor-progression/awakening-armor.md).

{% hint style="info" %}
All equipment must be equipped before you can change its options.
{% endhint %}

> #### Essence
>
> Used to reroll the Random Options of armor based on their corresponding option slots.

> #### How to Obtain Essence
>
> Essences are obtained by <mark style="color:red;">Dismantling</mark> Armor Tier equipment at [Armor Master NPC](/rowiki/unique-feature/equipment-progression/armor-progression/awakening-armor.md).
>
> * Verdant Armor → `1st Essence`  (Used to re-roll Slot 1)
> * Azure Armor → `2nd Essence`  (Used to re-roll Slot 2)
> * Radiant Armor → `3rd Essence`  (Used to re-roll Slot 3)
> * Crimson Armor → `4th Essence`  (Used to re-roll Slot 4)

> #### Re-Roll Random Option Costs
>
> Re-rolling a specific option slot requires a combination of Zeny, the corresponding Essence, and Key materials:
>
> * Slot 1: 25,000 Zeny + 1st Essence +2 Loka Key
> * Slot 2: 150,000 Zeny + 2nd Essence + 5 Loka Key
> * Slot 3: 500,000 Zeny + 3rd Essence + 10 Loka Key
> * Slot 4: 1,000,000 Zeny + 4th Essence + 20 Loka Key

### <mark style="color:blue;">Re-Roll Value Option</mark>

If you roll value that do not fit your build, you can re-roll the value option using **Loka Orb** at [Armor Master NPC](/rowiki/unique-feature/equipment-progression/armor-progression/awakening-armor.md).&#x20;

{% hint style="info" %}
All equipment must be equipped before you can change its value.
{% endhint %}

> #### Loka Orb
>
> A mystical orb used to re-roll the **value of all Random Options** without changing the options themselves. The selected options will remain locked, and **only their value numbers will be changed**.

> #### How to Obtain Loka Orb
>
> Loka Orb are obtained by crafting at [Material Exchanger NPC](/rowiki/additional-feature/npc-custom/material-exchanger.md):
>
> * 5 Burning Horseshoe
> * 5 Scorpion Claw
> * 5 Lava
> * 5 Live Coal
> * 5 Loka Key

> #### Re-Roll Value Option Costs
>
> Re-rolling a specific value option slot requires only 1 Loka Orb.

{% hint style="info" %}
All value of your all Random Options will changed randomly.
{% endhint %}


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