> For the complete documentation index, see [llms.txt](https://lokagamers.gitbook.io/rowiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://lokagamers.gitbook.io/rowiki/unique-feature/equipment-progression/armor-progression.md).

# Armor Progression

## <mark style="color:$success;">Armor Tier System</mark>

<mark style="color:blue;">**Description**</mark>\
Each armor equipment that drops from monsters has a random number of option slots based on tier.

<mark style="color:blue;">**How to Get**</mark>\
From the drop list of monsters with different drop chances based on tier.

<mark style="color:blue;">**Function**</mark>\
Unlock Random Option Slot

| Tier          | Option Slot | Drop Chance | Drop Effect          |
| ------------- | ----------- | ----------- | -------------------- |
| Normal Armor  | 0           | 10.0%       | No Pillar Effect     |
| Verdant Armor | 1           | 4.0%        | Green Pillar Effect  |
| Azure Armor   | 2           | 1.00%       | Blue Pillar Effect   |
| Radiant Armor | 3           | 0.10%       | Yellow Pillar Effect |
| Crimson Armor | 4           | 0.01%       | Red Pillar Effect    |

#### <mark style="color:$success;">Eligible Armor List</mark>

* BODY
  * Silk Robe \[1]
  * Formal Suit \[1]
  * Coat \[1]
  * Chain Mail \[1]
* SHIELD
  * Guard \[1]
  * Buckler \[1]
  * Shield \[1]
* FOOTGEAR
  * Shoes \[1]
  * Boots \[1]
* GARMENT
  * Muffler \[1]
  * Manteau \[1]

You can increase your armor power in these ways:

* [Refining System](/rowiki/unique-feature/equipment-progression/refinement-system.md)
* [Random Option](/rowiki/unique-feature/equipment-progression/armor-progression/armor-random-option.md)
* [Awakening Armor System](/rowiki/unique-feature/equipment-progression/armor-progression/awakening-armor.md)


---

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