# Random Option

### <mark style="color:$success;">Armor Tier System</mark>

The Armor Tier System is a custom feature where every Armor Equipment dropped by monsters will have a random number of *Random Option* slots and varying rarity levels (*Tiers*).

#### <mark style="color:blue;">Tier Classification & Drop Rates</mark>

The higher the Tier of the Armor, the more option slots it unlocks, and the lower the chance of obtaining it. Upon dropping on the ground, high-tier armor will emit distinct light pillar visual effects.

{% hint style="info" %}
Example :&#x20;

Chain Mail --->  Verdant Chain Mail ( 1 option )

Chain Mail --->  Crimson Chain Mail ( 4 option )
{% endhint %}

| Tier          | Option Slots | Drop Chance | Visual Effect (Pillar) |
| ------------- | ------------ | ----------- | ---------------------- |
| Normal Armor  | 0            | -           | CLIENT (Default)       |
| Verdant Armor | 1            | 10.00%      | GREEN\_PILLAR          |
| Azure Armor   | 2            | 4.00%       | BLUE\_PILLAR           |
| Radiant Armor | 3            | 1.00%       | YELLOW\_PILLAR         |
| Crimson Armor | 4            | 0.10%       | RED\_PILLAR            |

### <mark style="color:$success;">Reroll System</mark>

If you roll stats that do not fit your build, you can Re-Roll that specific option slot using Essence and Loka Orb at a designated NPC.

{% hint style="info" %}
All equipment must be equipped before you can change its options.
{% endhint %}

#### <mark style="color:blue;">How to Obtain Essence</mark>

Essences are obtained by <mark style="color:red;">Dismantling</mark> unwanted Tiered Armor at the NPC:

* Verdant Armor $$ $\rightarrow$ $$ Yields 1st Essence (Used to re-roll Slot 1)
* Azure Armor $$ $\rightarrow$ $$ Yields 2nd Essence (Used to re-roll Slot 2)
* Radiant Armor $$ $\rightarrow$ $$ Yields 3rd Essence (Used to re-roll Slot 3)
* Crimson Armor $$ $\rightarrow$ $$ Yields 4th Essence (Used to re-roll Slot 4)

#### <mark style="color:blue;">Re-Roll Requirements & Costs</mark>

Re-rolling a specific option slot requires a combination of Zeny, the corresponding Essence, and Key materials:

* Slot 1 (Verdant): 25,000 Zeny + 1st Essence +2 Loka Key
* Slot 2 (Azure): 150,000 Zeny + 2nd Essence + 5 Loka Key
* Slot 3 (Radiant): 500,000 Zeny + 3rd Essence + 10 Loka Key
* Slot 4 (Crimson): 1,000,000 Zeny + 4th Essence + 20 Loka Key

#### <mark style="color:blue;">Tuning Option</mark>

To min/max your options, you can reroll the stats using a [Loka Orb](/rowiki/additional-feature/npc-custom/material-exchanger.md).&#x20;

Loka orb can be crafted in NPC..&#x20;

{% hint style="info" %} <mark style="color:$danger;">Next Patch</mark>
{% endhint %}

### <mark style="color:$success;">Random Option Stat Pool</mark>

Below is the pool of stats that can randomly roll on each specific option slot:

{% tabs %}
{% tab title="1st Option" %}

| Stat Bonus                | Min Value | Max Value |
| ------------------------- | --------- | --------- |
| ATK                       | +1        | +5        |
| MATK                      | +1        | +5        |
| DEF                       | +5        | +15       |
| MDEF                      | +5        | +15       |
| HIT                       | +5        | +15       |
| CRIT                      | +1        | +5        |
| FLEE                      | +5        | +15       |
| Perfect Dodge             | +1        | +5        |
| ASPD (Delay after attack) | -1%       | -2%       |
| {% endtab %}              |           |           |

{% tab title="2nd Option" %}

| Stat Bonus                                | Min Value | Max Value |
| ----------------------------------------- | --------- | --------- |
| HP Regen                                  | +5%       | +25%      |
| SP Regen                                  | +1%       | +5%       |
| Restoration from Healing Skills           | +5%       | +10%      |
| Reduce SP Cost                            | -5%       | -10%      |
| Reduce Critical Damage                    | -5%       | -10%      |
| Reduce Melee Physical Damage              | -5%       | -10%      |
| All Elemental Resistance (except Neutral) | +1%       | +3%       |
| EXP Gained (All Races)                    | +1%       | +5%       |
| {% endtab %}                              |           |           |

{% tab title="3rd Option" %}

| Stat Bonus   | Min Value | Max Value |
| ------------ | --------- | --------- |
| STR          | +2        | +7        |
| AGI          | +2        | +7        |
| VIT          | +2        | +7        |
| INT          | +2        | +7        |
| DEX          | +2        | +7        |
| LUK          | +2        | +7        |
| MaxHP        | +100      | +250      |
| MaxSP        | +1        | +25       |
| {% endtab %} |           |           |

{% tab title="4th Option" %}

| Stat Bonus                              | Min Value | Max Value |
| --------------------------------------- | --------- | --------- |
| Increase Healing Skill                  | +1%       | +5%       |
| Reduce Variable Cast Time (VCT)         | -1%       | -5%       |
| Reduce After Cast Delay                 | -1%       | -5%       |
| Reduce Damage from Boss                 | +1%       | +5%       |
| Reduce Long Range Physical Damage       | -5%       | -10%      |
| Reflect Damage (Received reflected DMG) | -5%       | -10%      |
| MaxHP / MaxSP                           | +1%       | +3%       |
| {% endtab %}                            |           |           |
| {% endtabs %}                           |           |           |


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