# Awakening Armor System

<figure><img src="/files/UJouV8gXSrMxO2c0MX1J" alt=""><figcaption><p><strong>NPC Armor</strong></p></figcaption></figure>

### <mark style="color:$success;">NPC Location</mark>

Talk to <mark style="color:blue;">**NPC Armor Master**</mark> in <mark style="color:blue;">**Payon Town**</mark>.

**Coordinates:** <mark style="color:blue;">`75,132`</mark>

### <mark style="color:$success;">Eternal Stone recipe</mark>

Prepare <mark style="color:blue;">**Eternal  Stone**</mark> first before crafting Eternal Armor, at [NPC Material Exchange](/rowiki/additional-feature/npc-custom/material-exchanger.md).

Use these materials:

| Item     | Amount |
| -------- | -----: |
| Gold     |      1 |
| Elunium  |      2 |
| Catalyst |      2 |
| Loka Key |      5 |

***

### <mark style="color:$success;">Awakening Armor System</mark> <mark style="color:$success;">(Eternal Armor)</mark>

You can change your preferred Tiered Armor into an Eternal Armor via the <mark style="color:blue;">NPC Armor Master</mark>.

Benefits of Eternal Armor:

* Unlocks an *Enchantment Slot*.  <sup><sub>\[coming soon]<sub></sup>
* Unlocks the *Upgrade Tier System* (change option from 1 to 2 , and so on).
* Unlocks exclusive *Combo Set* effects along with dedicated *Visual Effects*.  <sup><sub>\[coming soon]<sub></sup>

***

#### <mark style="color:blue;">Awakening Requirements</mark>

* Materials: Base Tiered Armor + 1 Eternal Stone + 250,000 Zeny + 2 Loka Key

{% hint style="info" %}
Example : Verdant Armor (Base Tiered Armor) will become Eternal Verdant Armor
{% endhint %}

***

### <mark style="color:$success;">Eternal Upgrade Tier Path</mark>

Once converted to Eternal Armor, you can upgrade it to higher stages using Eternal Upgrade Stones:

{% hint style="info" %}
Eternal Normal Armor --> Eternal Verdant Armor --> Eternal Azure Armor --> Eternal Radiant Armor\
[<mark style="color:$danger;">After this you can't upgrade to Eternal Crimson Armor</mark>](#user-content-fn-1)[^1]<mark style="color:$danger;">.</mark>
{% endhint %}

| Upgrade Target  | Main Material                                                      | Zeny Cost                                                          | Additional Material                                                | Upgrade Effect                      |
| --------------- | ------------------------------------------------------------------ | ------------------------------------------------------------------ | ------------------------------------------------------------------ | ----------------------------------- |
| Eternal Verdant | Base Armor + Verdant Upgrade Stone                                 | 10,000 Zeny                                                        | 5 Loka Key                                                         | DEF +25%, Enchantment Slot Unlocked |
| Eternal Azure   | Eternal Verdant Amor + Azure Upgrade Stone                         | 150,000 Zeny                                                       | 10Loka Key                                                         | DEF +25%, Enchantment Slot Unlocked |
| Eternal Radiant | Eternal Azure Amor + Radiant Upgrade Stone                         | 500,000 Zeny                                                       | 20 Loka Key                                                        | DEF +25%, Enchantment Slot Unlocked |
| Eternal Crimson | <sup>*<mark style="color:$danger;">can't be upgraded</mark>*</sup> | <sup>*<mark style="color:$danger;">can't be upgraded</mark>*</sup> | <sup>*<mark style="color:$danger;">can't be upgraded</mark>*</sup> | DEF +25%, Enchantment Slot Unlocked |

#### <mark style="color:blue;">How to Obtain</mark>

* Verdant Upgrade Stones are obtained from [Bounty Board](/rowiki/guide/bounty-board.md)
* Azure Upgrade Stones are obtained from [Boss Dungeon](/rowiki/unique-feature/boss-system/boss-dungeon.md) drop list <sup><sub>(chance)<sub></sup>
* Radiant Upgrade Stones are obtained from all MVP Drop List & [\[Bound\] World Boss Participant Box](/rowiki/unique-feature/boss-system/world-boss.md) <sup><sub>(chance)<sub></sup>

#### <mark style="color:blue;background-color:$tint;">Defense Growth Table</mark>

This table shows the base DEF values for each eligible equipment and how they scale across tiers (+25% increase per tier upgrade):

| Armor            | Normal | Eternal Verdant | Eternal Azure | Eternal Radiant | Eternal Crimson |
| ---------------- | ------ | --------------- | ------------- | --------------- | --------------- |
| Silk Robe \[1]   | 20     | 25              | 31            | 39              | 49              |
| Formal Suit \[1] | 40     | 50              | 63            | 78              | 98              |
| Coat \[1]        | 42     | 53              | 66            | 82              | 103             |
| Chain Mail \[1]  | 55     | 69              | 86            | 107             | 134             |
| Guard \[1]       | 20     | 25              | 31            | 39              | 49              |
| Buckler \[1]     | 40     | 50              | 63            | 78              | 98              |
| Shield \[1]      | 60     | 75              | 94            | 117             | 146             |
| Shoes \[1]       | 10     | 13              | 16            | 20              | 24              |
| Boots \[1]       | 16     | 20              | 25            | 31              | 39              |
| Muffler \[1]     | 8      | 10              | 13            | 16              | 20              |
| Manteau \[1]     | 13     | 16              | 20            | 25              | 32              |

### <mark style="color:blue;">Eternal Equipment List</mark>

Use these entries to confirm the correct recipe and item result.

#### Body

{% columns %}
{% column %}

<figure><img src="/files/CBsfnbeymSsaXWh5kf2K" alt=""><figcaption><p><strong>Eternal Silk Robe</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Silk Robe</mark>

**Slot:** `Body`

**Crafted from:** `Silk Robe [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

{% columns %}
{% column %}

<figure><img src="/files/ofULpte4P3Eph9yipzKq" alt=""><figcaption><p><strong>Eternal Formal Suit</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Formal Suit</mark>

**Slot:** `Body`

**Crafted from:** `Formal Suit [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

{% columns %}
{% column %}

<figure><img src="/files/PfBCPmntnGOJDoWUGR0x" alt=""><figcaption><p><strong>Eternal Coat</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Coat</mark>

**Slot:** `Body`

**Crafted from:** `Coat [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

{% columns %}
{% column %}

<figure><img src="/files/DfJZ3rPIoh2JvyU1k8lf" alt=""><figcaption><p><strong>Eternal Chain Mail</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Chain Mail</mark>

**Slot:** `Body`

**Crafted from:** `Chain Mail [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

#### Shield

{% columns %}
{% column %}

<figure><img src="/files/tEuacJ8uI8EgbUHphBP3" alt=""><figcaption><p><strong>Eternal Guard</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Guard</mark>

**Slot:** `Shield`

**Crafted from:** `Guard [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

{% columns %}
{% column %}

<figure><img src="/files/xPl15oVssR63fRS1WNGF" alt=""><figcaption><p><strong>Eternal Buckler</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Buckler</mark>

**Slot:** `Shield`

**Crafted from:** `Buckler [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

{% columns %}
{% column %}

<figure><img src="/files/oUhusdr8wWnqbBvlJQqE" alt=""><figcaption><p><strong>Eternal Shield</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Shield</mark>

**Slot:** `Shield`

**Crafted from:** `Shield [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

#### Footgear

{% columns %}
{% column %}

<figure><img src="/files/fuiLZO9hvadNY2LcOAxz" alt=""><figcaption><p><strong>Eternal Shoes</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Shoes</mark>

**Slot:** `Footgear`

**Crafted from:** `Shoes [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

{% columns %}
{% column %}

<figure><img src="/files/lt99Tfuof435OvUPHKJg" alt=""><figcaption><p><strong>Eternal Boots</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Boots</mark>

**Slot:** `Footgear`

**Crafted from:** `Boots [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

#### Garment

{% columns %}
{% column %}

<figure><img src="/files/s6TEmRqwHdAZAQQ1J6BM" alt=""><figcaption><p><strong>Eternal Muffler</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Muffler</mark>

**Slot:** `Garment`

**Crafted from:** `Muffler [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

{% columns %}
{% column %}

<figure><img src="/files/GuZctGu8JwlAuHpP5uNz" alt=""><figcaption><p><strong>Eternal Manteau</strong></p></figcaption></figure>
{% endcolumn %}

{% column %}

#### <mark style="color:purple;">Eternal Manteau</mark>

**Slot:** `Garment`

**Crafted from:** `Manteau [1]`

**Refine effect**

Every `2` refine levels:

* Reduce damage from all class enemies by `1%`

<mark style="color:$success;">**Set bonus**</mark>

When equipped with:

Body , Footgear , Garment

You gain:

* Additional **MaxHP**
  {% endcolumn %}
  {% endcolumns %}

[^1]:


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