For the complete documentation index, see llms.txt. This page is also available as Markdown.

⬆️Leveling Guide

Complete reference for leveling routes, map flow, and class build paths

Leveling Guide

Use this page to decide where to level next.

It focuses on level ranges, map flow, and route changes.

Use Bounty Board when your route can clear missions at the same time.

Use Class Guide for builds, skills, and gear.

At a glance

  • Best early flow: Training Grounds → Payon Cave → Orc Dungeon

  • Best method: follow dense maps with low downtime

  • Best late-game maps: Glast Heim Prison, Glast Heim Churchyard, Sphinx 4–5

How these guides connect

  • Start here for level range and map choice.

  • Add Bounty Board when one map gives multiple mission turn-ins.

  • Open Class Guide when you need class-specific setup.

Quick navigation

By level range

By topic

Leveling principles

  • Prioritize maps with low monster HP and fast respawn.

  • Reduce downtime with cheap healing and short travel.

  • Change maps when kills start to slow down.

The best route is not always the highest EXP map. Dense spawns and clean kill speed usually win.

Level 1–20

Start in the Training Grounds or your town's early field maps.

Main targets

  • Poring

  • Fabre

  • Lunatic

Best use

  • Rush your first job change

  • Loot everything for early zeny

  • Learn your first damage rotation

Good bounty overlap

Level 20–40

Move to Payon Cave 1–2 for stable early leveling.

Main targets

  • Zombie

  • Skeleton

Alternative

  • Orc Village for easy melee farming

Notes

  • Bring Fly Wings to keep kill speed high

  • Stay where spawn density stays consistent

Good bounty overlap

Level 40–60

Use Orc Dungeon 1 for stable solo or small-party EXP.

Main targets

  • Orc Zombie

  • Orc Skeleton

Alternative

  • Geffen Dungeon 2

    • Nightmare

    • Deviruchi

Notes

  • Duo or trio parties often clear faster than large groups

  • Switch earlier if potion use gets too high

Good bounty overlap

Level 60–80

This range depends more on weapon element and sustain.

Main maps

  • Clock Tower 1–2

    • Punk

    • Clock

  • Al De Baran Field

    • Hode

    • Sandman

  • Sphinx 2–3

    • Mummy

Notes

  • Use elemental weapons whenever possible

  • Pick the map with the lowest potion cost for your build

  • Test two maps and keep the cleaner loop

Good bounty overlap

Level 80–99

Move into high-value undead and prison maps.

Main maps

  • Glast Heim Prison

    • Injustice

    • Rybio

  • Glast Heim Churchyard

    • Wraith

    • Evil Druid

  • Sphinx 4–5

    • Anubis

Notes

  • Party leveling is strongly recommended

  • Bring gear and defenses for undead and shadow-heavy maps

Good bounty overlap

Route planning

Use this flow to keep leveling stable.

  1. Start with the map that matches your gear.

  2. Track potion use for ten to fifteen minutes.

  3. Move up only when kills stay fast and safe.

  4. Add mission overlap with Bounty Board when it fits your route.

  5. Check Class Guide if the map starts to favor a different build.

If two maps give similar EXP, choose the one with lower potion cost and shorter travel time.

Efficiency checklist

Always carry

  • Fly Wing

  • Potions that match your build

  • Blue Gemstone if your skills require it

Solo or party

  • Solo is more stable

  • Party is faster when the group is coordinated

  • Small parties often give the best balance of speed and EXP share

Next guides

  • Bounty Board — stack missions on the same map

  • Class Guide — choose the right build for that route

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