⬆️Leveling Guide
Complete reference for leveling routes, map flow, and class build paths
Leveling Guide
Use this page to decide where to level next.
It focuses on level ranges, map flow, and route changes.
Use Bounty Board when your route can clear missions at the same time.
Use Class Guide for builds, skills, and gear.
At a glance
Best early flow: Training Grounds → Payon Cave → Orc Dungeon
Best method: follow dense maps with low downtime
Best late-game maps: Glast Heim Prison, Glast Heim Churchyard, Sphinx 4–5
How these guides connect
Start here for level range and map choice.
Add Bounty Board when one map gives multiple mission turn-ins.
Open Class Guide when you need class-specific setup.
Quick navigation
By level range
By topic
Leveling principles
Prioritize maps with low monster HP and fast respawn.
Reduce downtime with cheap healing and short travel.
Change maps when kills start to slow down.
The best route is not always the highest EXP map. Dense spawns and clean kill speed usually win.
Level 1–20
Start in the Training Grounds or your town's early field maps.
Main targets
Poring
Fabre
Lunatic
Best use
Rush your first job change
Loot everything for early zeny
Learn your first damage rotation
Good bounty overlap
Level 20–40
Move to Payon Cave 1–2 for stable early leveling.
Main targets
Zombie
Skeleton
Alternative
Orc Village for easy melee farming
Notes
Bring Fly Wings to keep kill speed high
Stay where spawn density stays consistent
Good bounty overlap
Level 40–60
Use Orc Dungeon 1 for stable solo or small-party EXP.
Main targets
Orc Zombie
Orc Skeleton
Alternative
Geffen Dungeon 2
Nightmare
Deviruchi
Notes
Duo or trio parties often clear faster than large groups
Switch earlier if potion use gets too high
Good bounty overlap
Level 60–80
This range depends more on weapon element and sustain.
Main maps
Clock Tower 1–2
Punk
Clock
Al De Baran Field
Hode
Sandman
Sphinx 2–3
Mummy
Notes
Use elemental weapons whenever possible
Pick the map with the lowest potion cost for your build
Test two maps and keep the cleaner loop
Good bounty overlap
Level 80–99
Move into high-value undead and prison maps.
Main maps
Glast Heim Prison
Injustice
Rybio
Glast Heim Churchyard
Wraith
Evil Druid
Sphinx 4–5
Anubis
Notes
Party leveling is strongly recommended
Bring gear and defenses for undead and shadow-heavy maps
Good bounty overlap
Route planning
Use this flow to keep leveling stable.
Start with the map that matches your gear.
Track potion use for ten to fifteen minutes.
Move up only when kills stay fast and safe.
Add mission overlap with Bounty Board when it fits your route.
Check Class Guide if the map starts to favor a different build.
If two maps give similar EXP, choose the one with lower potion cost and shorter travel time.
Efficiency checklist
Always carry
Fly Wing
Potions that match your build
Blue Gemstone if your skills require it
Solo or party
Solo is more stable
Party is faster when the group is coordinated
Small parties often give the best balance of speed and EXP share
Next guides
Bounty Board — stack missions on the same map
Class Guide — choose the right build for that route
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